
- #Prehistoric kingdom all animals update#
- #Prehistoric kingdom all animals Patch#
We are very excited to bring more management gameplay into the fold over the coming months.
#Prehistoric kingdom all animals update#
We have begun working on guest AI and management for Major Update 1. We’re eager to launch workshop support so that players can conveniently share all of their unique builds and create a community together. Steam Workshop support is a highly requested feature that we will be working on soon. #Prehistoric kingdom all animals Patch#
We are working on a follow up patch to Minor Update 1, adjusting the feed balance and addressing some miscellaneous issues (loading, visuals, etc.). In terms of general development tidbits, here are some bullet points we’d like to highlight: Players can also expect the tutorial to return shortly after we’ve resolved unexpected issues caused by the last patch. You can view the updated roadmap here on Trello. State of DevelopmentAfter initial delays with the first Minor Update (released mid June), we’ve readjusted our current roadmap accordingly so that players can continue to follow our development plans and know when to expect the next update. Animals interacting or simply acknowledging each other has been a huge community request and we will keep working towards that. Major Update 1 will see the overhaul of animal locomotion which is a necessary step in supporting more advanced pathfinding and AI behaviours. Rolling can help scratch some tough to reach spots!Įnsuring the animals are lively and interesting to watch is a long term goal of ours that will require ongoing development.
Some park managers have observed smaller theropods practicing their pounces as a form of play. We can’t wait for you to discover them all! Please enjoy the example of two behavioural animations below. As this is a lot of animation and audio work, behavioural animations will be rolled out for new and old family groups across a number of updates beginning with Major Update 1. These new animations are an exploration of animalistic behaviour and will help to build character for the various family groups of Prehistoric Kingdom.
We want our animals to do things, even when they’re not walking or running around! These special actions provide a fresh level of richness and personality beyond the additive animations already in the game. AnimationAlong with bringing new members to our prehistoric lineup, the first Major Update introduces the first wave of behavioural animations.